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Spellsworn 1 paperback
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They're teenagers. They're gamers. And they're two worlds' last hope.

When Lucas invites his friends over to play a new fantasy roleplaying game, they expect to fight zombies and sorcerers, to visit enchanted forests and decrepit ruins. They expect adventure.

 

They did not expect it to be real.

 

The players are magically transported to the realm of Grythica, where humans are killed on sight. Can they survive the perils of a magical realm and find a way to return home—all while hiding what they are?

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Spellsworn 1 paperback
Spellsworn 1 reader

Trapped in a Game.

Worse, they're not even level one…

When Lucas, Sawyer, Violet, and Caleb sit down to play a game, the line between RPG and real life is blurred, and they find themselves in a distant, magical realm.

Grythica may be a land of fantasy, but it’s a world of terrible danger, too—and humans are killed on sight. And while the teens were supposed to arrive as a team, something went horribly wrong. Alone, and armed only with their wits, they scramble to acquire the magical powers they’ll need to survive.

 

It all starts with leveling up.

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COMING SOON
Spellsworn 2 paperback
Spellsworn 2 reader

Grythica needs heroes.

Too bad they're stuck in math class.

When Lucas invited his friends over to play JNJ, they hoped for action and adventure, for a fun afternoon of rolling dice and hanging out with friends. They didn't count on saving cities, becoming prisoners of a great evil, or uncovering nefarious plots slumbering beneath the surface of a distant world.

 

Battle, stealth missions, and rescue quest lie ahead of them. But sometimes, victory and death come down to a roll of the dice.

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Spellsworn 3 paperback
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COMING SOON

The final battle is here.

Roll initiative.

They had no idea that a game of Journals & Journeys could lead to the fate of two worlds hanging in the balance. The stakes have never been higher, and as sorcery and science clash on Earth, the players scramble to defend a planet that doesn't know the first thing about espers or magic—or the legions of monsters that invade after the sun goes down.

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